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Echoes of purpose

I designed a player hub area for a fictional rouge like game with time as key essence,
Where humans have suddenly vanished and a robot (aka player) is trying to find the new purpose since all they did was follow human commands.

The key prop have mechanism where time will rewind and player will return after death/tragedy.

many thanks to James and Eddie Mendoza for feedback
https://www.artstation.com/indianabroad
https://www.artstation.com/eddie

sketches

sketches

refrences

refrences

blockout

blockout